Guild Wars is closed from 12 AM-7 AM JST.ĭuring this round, raid bosses up to Extreme Behemoth are available.
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Unite and Fight consist of six rounds: the Preliminary round, then the Finals, a series of five head-to-head rounds. The same as Nightmare bosses for other event types, Nightmare Behemoths can drop Gold Bricks, Steel Bricks, and other rare items. The massive amount of Honor gained from defeating this boss (up to 90M honor!) is key to winning the head-to-head battles. Requires Bait Chunks to summon, which are created from 5 Beast Bait Slices. Nightmare Behemoth: Also only available during the finals, the Hell-difficulty fight of Guild Wars.Also used as a 50% trigger, albeit with less damage. PUNCHY: Overdrive Charge Attack, 10 random, individual hits, inflicts a debuff on the final hit, self Defense DOWN and Attack UP.Roar: AoE damage and Double Attack Rate UP (5 minutes).Element Storm: AoE damage and inflicts debuffs.However, they are much more powerful and become especially devastating at 25% when they gain a high Triple Attack rate, become much harder to debuff, and drop down to 1 Charge Diamond. They have 15 million HP and generate a whopping 12.5 million honor. Bizarre Beast: Becomes available in the finals, and costs 50 AP and 8 to summon.Explosion: Overdrive Charge Attack, heavy AoE damage, inflicts Defense DOWN, and Dispels himself.Horn Attack: Regular Charge Attack, single-target damage and inflicts Attack DOWN, gains a permanent Double Attack Rate UP buff.Beam: Non-Overdrive Charge Attack, AoE damage and debuffs based on element, gains a permanent Attack UP buff.They enrage at 30% HP (Attack UP, one less Charge Diamond) and share the same general Charge Attacks: Extreme Behemoths are roughly as durable as lower-end Magna raids but generate half a million honor per fight, roughly five times the points of Very Hard. Very Hard should be ignored outside of the 50 crystals for the first fight. Behemoth: There are 2 difficulties: Very Hard (30 AP, 2 ) and Extreme (50 AP, 5 ).Being able to farm at least Hard eyeballs is important to being able to contribute to your crew, as they drop to summon the other bosses. The Very Hard eyeballs are roughly as difficult as a Hard primal beast raid. Comes in Normal (10 AP, solo), Hard (15 AP, raid), and Very Hard (25 AP, raid). Each GW features a different element and the bosses share the same general skins but have different names and colors. Just like Scenario events, the general progression for GW begins with farming weaker raid bosses for items (bait) in order to summon stronger bosses. Accessing the event each day earns you the following rewards:.This is an important bonus to have when aiming to qualify for the finals. In other words, a crew can spend 60 Soul Balms per day to maintain the maximum buff.